
Battle at Procyon Statistics
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Point Cost: 292 VP
- Minimum Cost: 200 VP
Mass: 40,000
Max Thrust: 30,000
Max Speed: 14 km/h
- True Speed Value: 3.888889
Manoeuvrability: Poor
- Max Angular Acceleration: 0.389910
Crew Size: 30
- 1 Captain
- 1 First Mate
- 1 Spotter
- 1 Helmsman
- 4 Engineers
- 8 Riggers
- 6 Fighters
- 8 Gunners
Hull Strength: 4,680 HP
- Core Strength: 500 HP
Firepower: Astonishing (8 Banks)

1 Nova Mortar (non-replaceable)
6 Heavy LaserBall Cannons
6 Medium LaserBall Cannons (non-replaceable)
4 Laser Gatling Guns
2 Grav Charge Launchers
3 Light Point Defence Lancers
Battle Strategy
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Replace all your heavy guns with Star mortars, then go right up to your adversaries at point blank range and blow them to smithereens like a MAN. Be aware that whether or not you are caught in the blast radius is completely irrelevant.
Open Skirmish Names
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- RLS Glorious
- RLS Illustrious
- RLS Victorious
- RLS Furious
- RLS Courageous
- RLS Zealous
- RLS Impervious
- RLS Tenacious
- RLS Meritorious
- RLS Audacious
- RLS Voracious
- RLS Ambitious
Known Ships
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- Derelict Starhammer (Mission 9)
- Unnamed StarHammer (Credits)
Trivia
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- In Open Skirmishes, all StarHammer names are adjectives.
- The mesh scene (which determines weapon, mesh, and effect placement) reveals that the StarHammer has mounting points for an extra LaserBall Cannon on each of its four broadside banks, similar to the standard Man-O-War. However this is not shown on the mesh themselves, and while the weapon points can be modded in, they will not look correct.
- In the files, the Starhammer, along with the Imperial Frigate and Imperial Man-o-War, was originally equipped with a point-defence Medium Lancer on its bow, instead of the Light Lancer it uses in the final game.
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