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ProcyonCutter

This two-masted attack vessel boasts medium firing power, and above average manoeuvrability for its size. The Procyon Navy uses this ship as a heavy escort, and scout hunter. Side Lancers augment a modified Heavy forward gun, making the Procyon Cutter a formidable menace to mid-sized ships. Its rear Lancers also make it a very dangerous ship to pursue.

Overview[]

This Cutter has great bow and stern firepower, but extremely weak broadside firepower. It has a lot of HP too, but suffers from having many fragile sections, and is easily crippled. It is also slower than the Navy Cutter.

Summary[]

Pros[]

  • Great bow firepower.
  • Good stern firepower.
  • Large crew size.
  • High HP.
  • Hard to hit.
  • Quite fast.
  • Quite manoeuvrable.

Cons[]

  • Very weak broadside firepower.
  • Fragile parts.
  • No point defence.

Battle at Procyon Statistics[]

Point Cost: 59 VP

  • Minimum Cost: 33 VP

Mass: 5,000

Max Thrust: 22,000

Max Speed: 28 km/h

  • True Speed Value: 7.777778

Manoeuvrability: Good

  • Max Angular Acceleration: 3.807718

Crew Size: 13

  • 1 Captain
  • 1 First Mate
  • 1 Helmsman
  • 1 Engineer
  • 2 Riggers
  • 1 Fighter
  • 6 Gunners

Aggregate Hit Points: 1,120 HP

  • Core Strength: 200 HP
ProcCutterHP

Wood
Cloth

Firepower: Good (6 banks)

Procyon Cutter Layout

Heavy Laser Cannon Icon 1 Heavy LaserBall Cannon
Medium Laser Cannon Icon 2 Medium LaserBall Cannons
Light Laser Cannon Icon 2 Light LaserBall Cannons
Medium Lancer Icon 2 Medium Lancers

Battle Strategy[]

You mainly want to make use of your front facing firepower, like most Procyon ships, which is one Heavy and two Medium Cannons by default. This is actually quite substantial if you can hit it, and can be useful for long range too. You can also turn away to fire your insignificant single Light Cannon, and then your more significant dual Medium Lancers to remove their sails, or to help deal with ships that are harder to hit. You could replace the Light Cannon on the broadside, which barely do anything as it is one Light Cannon, and you want to have your bow facing your opponent most the time anyway. The most useful thing to replace it with is probably a Harpoon Gun, this allows you to make use of your large crew (bigger crew size than Naval Cutter) and board the enemy. Even better is that it is in a great position for boarding anyway. You can turn this ship into an artillery ship if you want as well, by replacing the Heavy Cannon with a Star Mortar, and then you can also make the medium mounts Grav Charges, to help you hit the mortar shot. Another option, which is great if you want to use this as a support ship for removing sails or for hunting smaller ships is to equip entirely Lancers. An Arcturian Fire can also be a good choice for the heavy mount, which is surprisingly selectable despite looking like the Gunboat's weapon.

Counter-Tactics[]

This ship lacks point defence, so you can use Torpedoes and Mines against it. Like most Procyon ships, it has very fragile parts, that if you have less firepower, you can aim for to cripple it. If you have massive firepower anyway, just aim for its centre, and you may destroy it with one volley. Its harder to avoid its firepower as it has a lot of firepower in the back too, so unless you can stay at its side, its always a threat.

Open Skirmish Names[]

  • PSR Askold
  • PSR Bakkal
  • PSR Rygan
  • PSR Rogov
  • PSR Keokuk
  • PSR Rurik
  • PSR Variag
  • PSR Navarin
  • PSR Uru
  • PSR Setvar
  • PSR Mjolnir

Known Ships[]

  • PSR Eclipse (Mission 5/Mission 12)
  • PSR Striker (Mission 5)
  • PSR Daring (Mission 12)
  • PSR Wind Rush (Bayle's Stand, called PSR SunBlast in the demo)
  • PSR Fire Wyvern (Storm Front, called PSR Cub in the game files)
  • PSR Arctic Fox (The Maw, called PSR Hunter in the game files)

Trivia[]

  • The Procyon Cutter is the only ship in the game which is entirely fore-and-aft rigged.
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