This variant of the Procyon Man-o-War is the Procyon answer to the Navy StarHammer. The Ice Fist remodels the central bow to make room for a Nova Mortar mount. This conversion is not as successful as the Royal Model, however, as three heavy mounts are sacrificed to make room for the Nova Mortar.


The Ice Fist is a powerful artillery ship with access to the Nova Mortar. This ship has a lot of bow firepower, but much less than the Man of War. The Nova Mortar is immensely powerful if you can hit it, and this ship also has more point defence. Unfortunately, it has a pretty weak broadside, and very poor stern firepower.



  • Armed with a Nova Mortar.
  • Great bow firepower.
  • Lots of HP.
  • Harder to hit than size suggests.
  • Better speed and handling than StarHammer.
  • The best dedicated artillery ship in the game, when re-equipped with Star Mortars.


  • Inferior firepower to the Man of War outside of the Nova Mortar.
  • Fragile parts.

Battle at Procyon StatisticsEdit

Point Cost: 275 VP

  • Minimum Cost: 169 VP

Mass: 35,000

Max Thrust: 25,000

Max Speed: 15 km/h

  • True Speed Value: 4.166667

Manoeuvrability: Average

  • Max Angular Acceleration: 0.737174

Crew Size: 28

  • 1 Captain
  • 1 First Mate
  • 1 Spotter
  • 1 Helmsman
  • 4 Engineers
  • 5 Riggers
  • 5 Fighters
  • 9 Gunners

Aggregate Hit Points: 5,040 HP

  • Core Strength: 500 HP

Reinforced Wood

Firepower: Amazing (9 banks)

Ice Fist Layout

Nova Mortar Icon 1 Nova Mortar (non-replaceable)
Torpedo Icon 2 Torpedo Tubes (non-replaceable)
Heavy Lancer Icon 2 Heavy Lancers
Medium Laser Cannon Icon 6 Medium LaserBall Cannons
Heavy Laser Cannon Icon 4 Heavy LaserBall Cannons
Medium Lancer Icon 1 Medium Lancer
Medium Lancer Icon 3 Medium Point-Defence Lancers

Battle StrategyEdit

You can use the Ice Fist in a similar manner to the Man of War, by staying at a good medium distance, firing Torpedoes and Lancers at the enemy while you wait for the Nova Mortar to charge. Once it does, you fire that and hope you hit it. This ship works better as a dedicated artillery ship than the StarHammer, as you can stay at long range, replace the Lancers with Star Mortars, then fire them in sequence, as well as a couple of Torpedoes as bonus. This doesn't remove its direct broadside firing capabilities, which are necessary for when you get into close combat. That is the drawback, as its broadside is mediocre, and its non nova mortar bow firepower is far less than the Man of War. However, it is a lot cheaper than the StarHammer for some reason.


Staying at long range, surprisingly, is best for avoiding the Nova Mortar, as you get more time to evade it. Other than that, you can try using their allies as Procyon shields, so even if you do get hit, so does he. If you can avoid being in front of this ship, then it hasn't got much else, the broadside can still hurt a lot, but the stern is very benign. Point defence or stern facing Grav Charges will help you avoid its Torpedoes. Aiming for the bow will remove its Nova Mortar, and aiming for the pontoons will disable it Torpedoes. If you want it destroyed quickly though, aim for the centre.

Open Skirmish NamesEdit

  • PSR Eclipse
  • PSR Nova
  • PSR Laar
  • PSR Breath of Ratec
  • PSR Chthuga Star
  • PSR Battle Moon
  • PSR Super Nova
  • PSR Neutron Star
  • PSR Stellar Flare
  • PSR Event Horizon
  • PSR Galactic Core
  • PSR Conqueror Sun

Known ShipsEdit


  • In Mission 12, the Men-o-War of the Procyon Diplomatic Fleet become Ice Fists, implying that the conversion can be done quickly in the field.
  • There appears to be a third Torpedo Tube under the Nova Mortar, however it serves no purpose.